WorldEmailBrit II Rules

More info : ask the Referee Committee

In red : new points not in WEBC I set of rules
In blue : point changed since WEBC I

The Map
Invasion Restriction : Irish may land … Cumbria to York
Invasion Restriction : Jutes may land … Mar to Cornwall
Invasion Restriction : Saxon may land … Mar to Cornwall
Invasion Restriction : Angles may land … South of Mar (including on West coast)
Invasion Restriction : Danes may land … no restriction
Raiders' debarquing restriction same restrictions as invaders
Dalriada localization Irish Sea
Skye localization both Irish Sea and Icelandic Sea
Angle points T4 each area north of AND EXCLUDING KEN/SUS/DOW/AVA
Saxons points T4 each area south of AND EXCLUDING CHE/YOR/LIN/NOR
Picts score points for Scotland plus GAL/BER/LOT
Scots score points for Scotland plus GAL/LOT
Reproduction and Extra Units
General Erratum 3 dubliners in turn 14
General Erratum 1  irish in turn 8
Reproduction in turn 16 all nations except Normands and Norvegians breed
Extra units, invaders in the sea are placed after the breeding phase of the nation
Reinforcement in turn 16 are placed at the beginning of the game turn
Impossible to place a new IP unit
without overstacking in more than 1 area
the unit does not appear, place marker on 2,5
Harald's Norwegian (for turn 16 reinforcement) are all Norwegians
Arthur and his 2 cavalries appears in … any Romano held area OR any VACANT area South of and including
York/Cheshire OR replace normal unit without other restriction than stacking
When a nation reaches its max
either thanks to reinforcement or reproduction
units appear through reproduction first, even if it means a lower IP marker
Irish max Pop remains 8 despite General Erratum
Dubliners max Pop remains 9 despite General Erratum
Movements and leaders
Invaders always must settle it is possible to keep units at sea
Major Invasion timing … move/fight/withdraw raiders/move/fight/withdraw raiders/check OP
During Major invasion … it is possible to keep some armies in the Sea
Pass-through highland Leader ability applies if ... "accompanied" units enter AND exit with the leader
Raiders may benefit from leader abilities Yes, but if in the process they do a move they would not normally,
they MUST settle at the end of the fight.
A leader alone in an area can't prevent an enemy retreat to an adjacent or its own area
A leader alone in an area don't count for "occupation" for OP purpose
Leader may move alone Yes (a leader doesn't need an army to enter an area …)
Leader may commit suicide Yes (entering alone an enemy area  is allowed)
Units in an area where a not resolved fight takes place can't prevent an enemy retreat to an adjacent area
Allow 2 overstack if one of them include a leader in a lowland this ability will not be used
If a leader is the last survivor in a fight he remains alone in the area
Fort block retreat In its area AND in adjacent areas
Fight between a fort and some units a partial retreat of the attacker is allowed
Cav + leader 3 moves
Leader movements by boats ? 3 moves, but no extra sea move
Attackers by boat can retreat No (boats refers to attackers starting on land and using boat movement)
Submission
Submission takes place any time during the turn of the nation you submit to
Denying reproduction of a submitted nation means … do not move the marker
Roman withdrawal after submission : on adjacent empty area not allowed (except if it's one of the area you come from)
Roman withdrawal after submission : (1) choice of any legal area they come from OR any adjacent wholly occupied Roman area
Roman withdrawal after submission : (2) if (1) not possible any wholly occupied Roman area on the Map
Roman withdrawal after submission takes place immediatly
Score Limes for areas with burned fort occupied by a submitted nation Yes if it is occupied at the end of turn 5
Score Limes for areas captured by a subject nation Yes if it is occupied at the end of turn 5
Score fort points for areas captured by a subject nation Yes, as long it is occupied AT ANY TIME during turn 1-3
Submission to the Angles as with the romans (3 areas or less regardless of localization)
Brigantes may submit to Angles only from turn 6 (included)
Angles score points in turn 7 for submitted Brigantes occupied area Yes
Angle withdrawal on Brigante submission as for roman (see below)
Immunity to Romano British Brigantes, welsh
If a submitted Brigante occupies the relevant area Angle still get the leader
Victory Points
To be elected Bretwalda you need majority of vote casted (more than 50% of votes casted)
Spliting vote for Bretwalda election … allowed for a Color, not allowed for a nation
Bretwalda election timing vote are done simultaneously to the GM
Binding agreement during Bretwalda election means it is compulsory to respect the agreements (but they MUST be Public)
Binding agreement enforced until … end of the turn (next voting phase is NOT included)
In turn 16 … no Bretwalda may be elected
Romano-British VP after turn 7 german killed during own turn
In turn 16 norwegian score points only for "english" areas
Kingship in turn 16 Only for Saxons, Norwegians or Normans
SOLE surviving leader becomes King if no non-Nor/Nor/Sax nation
holds twice as many areas as his nation.
More than 4 and twice as many areas as any other nation holds in England otherwise.
Raiders
Raider Capacity Duration all game long
Raider can retreat from battle Yes
Raiders score point … only if all surviving raiders return at sea. No survivor is still OK for points
Raiders withdrawal occur at the end of all combat
Points gained "while raiding" are scored when raider withdraw on a area by area basis
Mixed Fight raiders/settlers : point scored "while raiding" … are scored for units destroyed in the battle (not specifically by the raiders)
Mixed Fight raiders/settlers : choice for type of losses is made by the attaquant (the controller of the raiders)
Mixed Fight raiders/settlers : choice for type of losses is made at after each loss (optional rule to speed up : end of combat phase)
In a fight where a raider made 2 land moves … raiders can "retreat" (before end of fight) on the first area they crossed
in case of partial retreat from a raider, you forfeit all points
In a fight where a raider made 2 land moves … Fighting withdrawal is allowed. It is a Full Battle where it's possible to earn points
Retreat possible (except for Danes turn 11) but only to inland area.
Pict raider … player chooses before moves which units are raiders
Pict raider … may raid through land
Dane raider in turn 11 score points for … area "occupied" after combat phase (even without fight)
Danes "must raid" means … they must land and must withdraw
Miscelaneous
During Danes turn 14, removing Sweyn's armies is done … before OP check
Overpopulation check not allowed to depopulate an area
If a fight involve 2 nations of the same color process to the fight exactly under the same rules
Fight against "mixed" legion and fort legion must be killed first but … roll dice 1 by 1
Do Roman put forts in turn 4 Yes
Do you need 2 extra armies to cross a territory which include a fort ? Yes
Mixed fight cavalry / infantry "target" is chosen by the side fighting against the mix army
If a roman army retreats OR withdraws in an empty area it builds a fort (even out of the roman turn)