WorldEmailBrit II Rules
More info : ask the Referee Committee
In red : new points not in WEBC
I set of rules
In blue : point changed since WEBC I
The Map | |
Invasion Restriction : Irish may land … | Cumbria to York |
Invasion Restriction : Jutes may land … | Mar to Cornwall |
Invasion Restriction : Saxon may land … | Mar to Cornwall |
Invasion Restriction : Angles may land … | South of Mar (including on West coast) |
Invasion Restriction : Danes may land … | no restriction |
Raiders' debarquing restriction | same restrictions as invaders |
Dalriada localization | Irish Sea |
Skye localization | both Irish Sea and Icelandic Sea |
Angle points T4 | each area north of AND EXCLUDING KEN/SUS/DOW/AVA |
Saxons points T4 | each area south of AND EXCLUDING CHE/YOR/LIN/NOR |
Picts score points for | Scotland plus GAL/BER/LOT |
Scots score points for | Scotland plus GAL/LOT |
Reproduction and Extra Units | |
General Erratum | 3 dubliners in turn 14 |
General Erratum | 1 irish in turn 8 |
Reproduction in turn 16 | all nations except Normands and Norvegians breed |
Extra units, invaders in the sea are placed | after the breeding phase of the nation |
Reinforcement in turn 16 are placed | at the beginning of the game turn |
Impossible to
place a new IP unit without overstacking in more than 1 area |
the unit does not appear, place marker on 2,5 |
Harald's Norwegian (for turn 16 reinforcement) are | all Norwegians |
Arthur and his 2 cavalries appears in … | any
Romano held area OR any VACANT area South of and including York/Cheshire OR replace normal unit without other restriction than stacking |
When
a nation reaches its max either thanks to reinforcement or reproduction |
units appear through reproduction first, even if it means a lower IP marker |
Irish max Pop | remains 8 despite General Erratum |
Dubliners max Pop | remains 9 despite General Erratum |
Movements and leaders | |
Invaders always must settle | it is possible to keep units at sea |
Major Invasion timing … | move/fight/withdraw raiders/move/fight/withdraw raiders/check OP |
During Major invasion … | it is possible to keep some armies in the Sea |
Pass-through highland Leader ability applies if ... | "accompanied" units enter AND exit with the leader |
Raiders may benefit from leader abilities | Yes, but if in the process they
do a move they would not normally, they MUST settle at the end of the fight. |
A leader alone in an area | can't prevent an enemy retreat to an adjacent or its own area |
A leader alone in an area | don't count for "occupation" for OP purpose |
Leader may move alone | Yes (a leader doesn't need an army to enter an area …) |
Leader may commit suicide | Yes (entering alone an enemy area is allowed) |
Units in an area where a not resolved fight takes place | can't prevent an enemy retreat to an adjacent area |
Allow 2 overstack if one of them include a leader in a lowland | this ability will not be used |
If a leader is the last survivor in a fight | he remains alone in the area |
Fort block retreat | In its area AND in adjacent areas |
Fight between a fort and some units | a partial retreat of the attacker is allowed |
Cav + leader | 3 moves |
Leader movements by boats ? | 3 moves, but no extra sea move |
Attackers by boat can retreat | No (boats refers to attackers starting on land and using boat movement) |
Submission | |
Submission takes place | any time during the turn of the nation you submit to |
Denying reproduction of a submitted nation means … | do not move the marker |
Roman withdrawal after submission : on adjacent empty area | not allowed (except if it's one of the area you come from) |
Roman withdrawal after submission : (1) choice of | any legal area they come from OR any adjacent wholly occupied Roman area |
Roman withdrawal after submission : (2) if (1) not possible | any wholly occupied Roman area on the Map |
Roman withdrawal after submission takes place | immediatly |
Score Limes for areas with burned fort occupied by a submitted nation | Yes if it is occupied at the end of turn 5 |
Score Limes for areas captured by a subject nation | Yes if it is occupied at the end of turn 5 |
Score fort points for areas captured by a subject nation | Yes, as long it is occupied AT ANY TIME during turn 1-3 |
Submission to the Angles | as with the romans (3 areas or less regardless of localization) |
Brigantes may submit to Angles | only from turn 6 (included) |
Angles score points in turn 7 for submitted Brigantes occupied area | Yes |
Angle withdrawal on Brigante submission | as for roman (see below) |
Immunity to Romano British | Brigantes, welsh |
If a submitted Brigante occupies the relevant area | Angle still get the leader |
Victory Points | |
To be elected Bretwalda you need | majority of vote casted (more than 50% of votes casted) |
Spliting vote for Bretwalda election … | allowed for a Color, not allowed for a nation |
Bretwalda election timing | vote are done simultaneously to the GM |
Binding agreement during Bretwalda election means | it is compulsory to respect the agreements (but they MUST be Public) |
Binding agreement enforced until … | end of the turn (next voting phase is NOT included) |
In turn 16 … | no Bretwalda may be elected |
Romano-British VP after turn 7 | german killed during own turn |
In turn 16 norwegian score points | only for "english" areas |
Kingship in turn 16 | Only for
Saxons, Norwegians or Normans SOLE surviving leader becomes King if no non-Nor/Nor/Sax nation holds twice as many areas as his nation. More than 4 and twice as many areas as any other nation holds in England otherwise. |
Raiders | |
Raider Capacity Duration | all game long |
Raider can retreat from battle | Yes |
Raiders score point … | only if all surviving raiders return at sea. No survivor is still OK for points |
Raiders withdrawal occur | at the end of all combat |
Points gained "while raiding" are scored when raider withdraw | on a area by area basis |
Mixed Fight raiders/settlers : point scored "while raiding" … | are scored for units destroyed in the battle (not specifically by the raiders) |
Mixed Fight raiders/settlers : choice for type of losses is made by | the attaquant (the controller of the raiders) |
Mixed Fight raiders/settlers : choice for type of losses is made at | after each loss (optional rule to speed up : end of combat phase) |
In a fight where a raider made 2 land moves … | raiders can "retreat"
(before end of fight) on the first area they crossed in case of partial retreat from a raider, you forfeit all points |
In a fight where a raider made 2 land moves … | Fighting withdrawal
is allowed. It is a Full Battle where it's possible to earn points Retreat possible (except for Danes turn 11) but only to inland area. |
Pict raider … | player chooses before moves which units are raiders |
Pict raider … | may raid through land |
Dane raider in turn 11 score points for … | area "occupied" after combat phase (even without fight) |
Danes "must raid" means … | they must land and must withdraw |
Miscelaneous | |
During Danes turn 14, removing Sweyn's armies is done … | before OP check |
Overpopulation check | not allowed to depopulate an area |
If a fight involve 2 nations of the same color | process to the fight exactly under the same rules |
Fight against "mixed" legion and fort legion must be killed first but … | roll dice 1 by 1 |
Do Roman put forts in turn 4 | Yes |
Do you need 2 extra armies to cross a territory which include a fort ? | Yes |
Mixed fight cavalry / infantry | "target" is chosen by the side fighting against the mix army |
If a roman army retreats OR withdraws in an empty area | it builds a fort (even out of the roman turn) |