WorldEmailBrit II Rules
More info : ask the Referee Committee
In red : new points not in WEBC
I set of rules
In blue : point changed since WEBC I
| The Map | |
| Invasion Restriction : Irish may land … | Cumbria to York |
| Invasion Restriction : Jutes may land … | Mar to Cornwall |
| Invasion Restriction : Saxon may land … | Mar to Cornwall |
| Invasion Restriction : Angles may land … | South of Mar (including on West coast) |
| Invasion Restriction : Danes may land … | no restriction |
| Raiders' debarquing restriction | same restrictions as invaders |
| Dalriada localization | Irish Sea |
| Skye localization | both Irish Sea and Icelandic Sea |
| Angle points T4 | each area north of AND EXCLUDING KEN/SUS/DOW/AVA |
| Saxons points T4 | each area south of AND EXCLUDING CHE/YOR/LIN/NOR |
| Picts score points for | Scotland plus GAL/BER/LOT |
| Scots score points for | Scotland plus GAL/LOT |
| Reproduction and Extra Units | |
| General Erratum | 3 dubliners in turn 14 |
| General Erratum | 1 irish in turn 8 |
| Reproduction in turn 16 | all nations except Normands and Norvegians breed |
| Extra units, invaders in the sea are placed | after the breeding phase of the nation |
| Reinforcement in turn 16 are placed | at the beginning of the game turn |
| Impossible to
place a new IP unit without overstacking in more than 1 area |
the unit does not appear, place marker on 2,5 |
| Harald's Norwegian (for turn 16 reinforcement) are | all Norwegians |
| Arthur and his 2 cavalries appears in … | any
Romano held area OR any VACANT area South of and including York/Cheshire OR replace normal unit without other restriction than stacking |
| When
a nation reaches its max either thanks to reinforcement or reproduction |
units appear through reproduction first, even if it means a lower IP marker |
| Irish max Pop | remains 8 despite General Erratum |
| Dubliners max Pop | remains 9 despite General Erratum |
| Movements and leaders | |
| Invaders always must settle | it is possible to keep units at sea |
| Major Invasion timing … | move/fight/withdraw raiders/move/fight/withdraw raiders/check OP |
| During Major invasion … | it is possible to keep some armies in the Sea |
| Pass-through highland Leader ability applies if ... | "accompanied" units enter AND exit with the leader |
| Raiders may benefit from leader abilities | Yes, but if in the process they
do a move they would not normally, they MUST settle at the end of the fight. |
| A leader alone in an area | can't prevent an enemy retreat to an adjacent or its own area |
| A leader alone in an area | don't count for "occupation" for OP purpose |
| Leader may move alone | Yes (a leader doesn't need an army to enter an area …) |
| Leader may commit suicide | Yes (entering alone an enemy area is allowed) |
| Units in an area where a not resolved fight takes place | can't prevent an enemy retreat to an adjacent area |
| Allow 2 overstack if one of them include a leader in a lowland | this ability will not be used |
| If a leader is the last survivor in a fight | he remains alone in the area |
| Fort block retreat | In its area AND in adjacent areas |
| Fight between a fort and some units | a partial retreat of the attacker is allowed |
| Cav + leader | 3 moves |
| Leader movements by boats ? | 3 moves, but no extra sea move |
| Attackers by boat can retreat | No (boats refers to attackers starting on land and using boat movement) |
| Submission | |
| Submission takes place | any time during the turn of the nation you submit to |
| Denying reproduction of a submitted nation means … | do not move the marker |
| Roman withdrawal after submission : on adjacent empty area | not allowed (except if it's one of the area you come from) |
| Roman withdrawal after submission : (1) choice of | any legal area they come from OR any adjacent wholly occupied Roman area |
| Roman withdrawal after submission : (2) if (1) not possible | any wholly occupied Roman area on the Map |
| Roman withdrawal after submission takes place | immediatly |
| Score Limes for areas with burned fort occupied by a submitted nation | Yes if it is occupied at the end of turn 5 |
| Score Limes for areas captured by a subject nation | Yes if it is occupied at the end of turn 5 |
| Score fort points for areas captured by a subject nation | Yes, as long it is occupied AT ANY TIME during turn 1-3 |
| Submission to the Angles | as with the romans (3 areas or less regardless of localization) |
| Brigantes may submit to Angles | only from turn 6 (included) |
| Angles score points in turn 7 for submitted Brigantes occupied area | Yes |
| Angle withdrawal on Brigante submission | as for roman (see below) |
| Immunity to Romano British | Brigantes, welsh |
| If a submitted Brigante occupies the relevant area | Angle still get the leader |
| Victory Points | |
| To be elected Bretwalda you need | majority of vote casted (more than 50% of votes casted) |
| Spliting vote for Bretwalda election … | allowed for a Color, not allowed for a nation |
| Bretwalda election timing | vote are done simultaneously to the GM |
| Binding agreement during Bretwalda election means | it is compulsory to respect the agreements (but they MUST be Public) |
| Binding agreement enforced until … | end of the turn (next voting phase is NOT included) |
| In turn 16 … | no Bretwalda may be elected |
| Romano-British VP after turn 7 | german killed during own turn |
| In turn 16 norwegian score points | only for "english" areas |
| Kingship in turn 16 | Only for
Saxons, Norwegians or Normans SOLE surviving leader becomes King if no non-Nor/Nor/Sax nation holds twice as many areas as his nation. More than 4 and twice as many areas as any other nation holds in England otherwise. |
| Raiders | |
| Raider Capacity Duration | all game long |
| Raider can retreat from battle | Yes |
| Raiders score point … | only if all surviving raiders return at sea. No survivor is still OK for points |
| Raiders withdrawal occur | at the end of all combat |
| Points gained "while raiding" are scored when raider withdraw | on a area by area basis |
| Mixed Fight raiders/settlers : point scored "while raiding" … | are scored for units destroyed in the battle (not specifically by the raiders) |
| Mixed Fight raiders/settlers : choice for type of losses is made by | the attaquant (the controller of the raiders) |
| Mixed Fight raiders/settlers : choice for type of losses is made at | after each loss (optional rule to speed up : end of combat phase) |
| In a fight where a raider made 2 land moves … | raiders can "retreat"
(before end of fight) on the first area they crossed in case of partial retreat from a raider, you forfeit all points |
| In a fight where a raider made 2 land moves … | Fighting withdrawal
is allowed. It is a Full Battle where it's possible to earn points Retreat possible (except for Danes turn 11) but only to inland area. |
| Pict raider … | player chooses before moves which units are raiders |
| Pict raider … | may raid through land |
| Dane raider in turn 11 score points for … | area "occupied" after combat phase (even without fight) |
| Danes "must raid" means … | they must land and must withdraw |
| Miscelaneous | |
| During Danes turn 14, removing Sweyn's armies is done … | before OP check |
| Overpopulation check | not allowed to depopulate an area |
| If a fight involve 2 nations of the same color | process to the fight exactly under the same rules |
| Fight against "mixed" legion and fort legion must be killed first but … | roll dice 1 by 1 |
| Do Roman put forts in turn 4 | Yes |
| Do you need 2 extra armies to cross a territory which include a fort ? | Yes |
| Mixed fight cavalry / infantry | "target" is chosen by the side fighting against the mix army |
| If a roman army retreats OR withdraws in an empty area | it builds a fort (even out of the roman turn) |